Perilous Legends Wiki

The Skills

Every skill on Perilous Legends, what it does, and where the shard has changed it. One page per skill.

Perilous Legends runs 49 skills on a Renaissance-era ruleset, with two of its own: Enchanting and Skinning. Several classic skills have been given new jobs, and nearly all of them plug into a class, a Quartermaster or a shard system somewhere.

The Rules Every Skill Shares

Combat

SkillIn one line
SwordsmanshipSwords and axes; Pirate Corsair bonus.
Mace FightingMaces; stamina drain, crushing blow; +Mining damage.
FencingPiercing weapons; Cutpurse Dangerous.
WrestlingUnarmed combat; stun and disarm.
ArcheryRanged weapons; Ranger's home skill.
TacticsMelee and ranged damage multiplier.
AnatomyMelee damage, two-handed special blows, wrestling stun, bandage healing.
ParryingShield blocks; two-handed weapons parry at 50%.
Arms Lore+1% hit chance per 10, exact durability readout, disarm punch.
HealingBandage healing, curing and resurrection.

Magic

SkillIn one line
MagerySpellcasting success, speed and part of the damage.
Evaluating IntelligenceSpell damage versus the target's Resisting Spells.
MeditationMana regen; never fails at 100+.
Resisting SpellsSpell defense; Elementalist Warding.
Spirit SpeakGhost speech; Necromancer summon scaling and Commune.
InscriptionSpell scrolls, runebooks, staves, contracts, disenchantment wands; +1% spell damage per 10 (PvM and PvP, PvP capped at +10% with Spirit Speak).

Bard

SkillIn one line
MusicianshipInstrument play; gates all barding and Concert Mode.
PeacemakingPacify creatures; boss damage cut.
ProvocationMake creatures fight; bosses take +20% damage.
DiscordanceDebuffs a creature's stats and skills; works on bosses.

Rogue

SkillIn one line
HidingBecome hidden; Stealth needs 80.
StealthMove while hidden; Stealth/10 steps.
SnoopingPeek into player backpacks.
StealingPickpocketing; Cutpurse procs and Thug Life.
LockpickingChests, Treasure Lock minigame, Golden Lock Chests.
Remove TrapDisarm traps; Treasure Lock trap chance.
Detecting HiddenReveals hidden things; finds Golden Lock Chests.
PoisoningPoison weapons; Assassin Venomancer; Ranger Poisoned Arrows.

Taming

SkillIn one line
Animal TamingTame creatures; control; pet leveling.
Animal LorePet control, pet book, egg hatching, taming gains.
VeterinaryPet bandaging and resurrection.
HerdingFollowers deal +2% damage per 10 Herding.

Crafting

SkillIn one line
BlacksmithyMetal weapons, armor, Pet Equipment, siege hammers.
TailoringCloth and leather armor; Perilhide; sockets at 100 (beta).
CarpentryWood crafts, ship repair tools, hamlet repair deeds, fishing poles.
Bowcraft/FletchingBows and ammo; +1% archery damage per 5 skill.
TinkeringTools, jewelry, skinning knives, siege cannons, Fine Lockpicks.
AlchemyPotions, Grave Dust, Growth Serum, Soothing Balm and siege spikes.
CookingDishes with hour-long effects; Chef's Apron and Frying Pan rewards.
CartographyDecode treasure maps; local, city, sea and world maps.
Enchanting PLApply enchantments from learned recipes at a table.

Gathering

SkillIn one line
MiningOre and gems; +1% mace damage per 5 (max +20%).
LumberjackingWood harvesting; +1% axe damage per 5 (max +20%).
FishingFish, sea loot, sport fishing and feeding frenzies.
Skinning PLHarvest enchanting materials and catalysts from corpses.

Utility

SkillIn one line
Camping+1 stone carry weight per point; +1% weapon damage per 10 against monsters (not spells, not pets or summons).
Taste Identification+1% potion healing and +1% cure chance per 5 points.
TrackingLocate creatures and players; arrow follows 1 tile per point.
Item IdentificationIdentifies magic items; rarely needed here.