Fencing
Spears, kryss and daggers. A Cutpurse can fence with Hiding instead.
Overview
Fencing is the piercing weapon skill: spears, pikes, kryss, daggers and war forks.
What It Does
- Chance to hit is (your weapon skill + 50) divided by twice (their weapon skill + 50): 50% at equal skill. Arms Lore adds +1% per 10 against monsters, and Hit Chance Increase gloves and Evasion legs enchantments shift it.
- Damage is scaled by Tactics (-50% at 0 to +50% at 100), +1% per 5 Strength and +1% per 5 Anatomy (+10% more at 100).
- Two-handed spears get the Anatomy concussion blow. Poisoned fencing weapons apply a charge 50% of hits.
On Perilous Legends
- In PvP a two-handed weapon's top roll is cut by 10%; in exchange two-handers can parry.
- The Sparring Master (a house deed) is an unkillable 120-skill target for all combat skills; siege weapons in Castle Siege use your best of Wrestling, Archery, Mace Fighting, Swordsmanship and Fencing.
Classes That Use It
Cutpurse: Dangerous (level 12 fork) makes your Hiding skill count as Fencing, on top of the normal skill cap. Gladiator perks are about hands, not weapon type: One-Handed or Two-Handed Mastery (+2% damage per level), Quick Strike (swing speed), Tactical Genius (+2 Tactics per level), Impenetrable (+5 Parrying per level), and the Wicked Swing and Decapitate procs fire with any melee weapon.
Training It
Fight. Champion power scrolls take it to 120.