Hiding
Vanish in place. The foundation of Stealth and of the Assassin and Cutpurse toolkits.
Overview
Hiding makes you invisible where you stand until you move or act.
What It Does
- You cannot hide while an enemy who is fighting you can see you within (100 - skill)/2 + 8 tiles: 8 tiles at 100.
- Next to any house the roll gets +50; inside a house you are friended to it always succeeds. 10 second reuse.
- Running or being mounted reveals you. Stealth requires 80 Hiding.
On Perilous Legends
- Hidden players earn and contest nothing at the Hardpoint. Guard towers ignore hidden players. Entering Paintball reveals you; attacking a structure in Castle Siege reveals you.
Classes That Use It
Assassin: Shadowmeld gives +2% hide chance per level; From the Shadows (+5% per level on the first hit from hiding), Stalk, Garrote, Vanish (instant hide, 2 minute cooldown) and Undetectable (run while stealthed). Cutpurse: Dangerous makes Hiding count as Fencing; Born in the Shadows detects stealthers.
Training It
Hide, repeatedly, away from combat. Thieves and rangers teach it.