Healing
Bandages: heal, cure, resurrect. Faster with dexterity, better with Anatomy.
Overview
Healing is bandage medicine for players. Its timer depends on dexterity, its amount on Healing and Anatomy.
What It Does
- Self bandage: 9.4 seconds plus 0.6 per 10 dexterity under 120 (about 10.6 seconds at 100 Dex). Bandaging someone else: 3 seconds at 100+ Dex, 4 at 40+, else 5. Resurrection adds 5 seconds.
- Amount: Anatomy/5 + Healing/5 + 3 up to Anatomy/5 + Healing/2 + 10, minus 4 per slip. Success chance is Healing + 10 percent.
- Cure needs 60 Healing and 60 Anatomy. Resurrect needs 80 and 80.
- Being poisoned or bleeding while you bandage can spoil it unless Healing + Anatomy is over 120.
On Perilous Legends
- Bandages are not consumed in duels, Castle Siege or Hardpoint.
- Healing done is scored on the Hardpoint top-healer list and the Castle Siege scoreboard.
- Field Medic gorget enchantment cuts 1 to 4 seconds off Healing bandage timers, never Veterinary; the floor is 1 second.
- Town healers will resurrect a dead pet for a fee.
Classes That Use It
Gladiator: Quick Healing (level 14) takes 3 seconds off every Healing bandage timer, never Veterinary.
Training It
Bandage wounded people and pets. Healers teach it; the Village Warden and champion scrolls raise the cap to 120.