Cutpurse
Gold farmer and thief - more gold per kill, better loot rolls, lighter purses, and steal procs that print extra income.
Overview
The Cutpurse is the money class. Its passives pile more gold on every kill, add rare-item rolls, and improve your lockpicking; the forks turn Stealing into a proc that lifts gold and goods straight off monsters, and eventually make your gold weightless so you never have to bank mid-run. If you play for income, this is the class that pays best.
It leans on Stealing, Lockpicking and Stealth. It shares the Assassin's shadow-craft, but where the Assassin turns stealth into a kill, the Cutpurse turns it into a payday.
Passive Bonuses
Always on against monsters, scaling with your Cutpurse level. Maxed at level 10:
| Bonus | Per level | At level 10 |
|---|---|---|
| Gold dropped by monsters | +3% | +30% |
| Chance on a kill for a bonus rare-item roll | +1% | +10% |
| Effective Lockpicking | +1 | +10 |
| Damage taken | -1% | -10% |
Signature Procs
Two procs fire off your own attacks against monsters. The weaker triggers at 0.5% per level (5% at 10); the stronger at 0.1% per level (1% at 10). PvM only.
- Thuggery (weaker): lifts 25% of the monster's gold straight into your pack without touching its death loot - free extra gold, once per monster.
- Mark (stronger): boosts that monster's rare-loot rolls by 15% (x1.15) across every rare tier except Unique - Unique drops are never modified by anything in the game.
Fork Abilities
At levels 2, 4, 6, 8 and 10 you pick one of two, permanent for the build. Each costs Shadow Coins (10 / 20 / 30 / 40 / 50).
| Level | Option A | Option B |
|---|---|---|
| 2 | Gaffle - 2% per level: use Stealing on a monster to lift 20% of its gold | Smuggle - 2% per level: steal Illicit Goods when stealing from a monster |
| 4 | Swindle - 10% off NPC purchase prices | Shakedown - 2% per level on a killing blow (humanoid mobs) to drop a Protection Note worth 500-2,000 gold |
| 6 | Moneybags - -5% gold weight per level | Light Fingers - 50% chance for any steal proc (Gaffle, Smuggle, Shakedown) to yield double |
| 8 | Born in the Shadows - 10% per level chance to detect stealthed mobs within 15 tiles | Shadow Walk - [ShadowWalk: run while stealthed for 10s, 60s cooldown |
| 10 | Diamond Hands - -5% gold weight per level (stacks with Moneybags: gold weightless at L10 with both) | Kingpin - +1% per level multiplicative bonus to your rare-item drop rate |
The weightless-gold combo: Moneybags at L6 and Diamond Hands at L10 stack to -100% gold weight, so a full-income Cutpurse can carry a fortune with no weight penalty and never stop to bank. The alternative L6/L10 line (Light Fingers into Kingpin) chases loot and steal value instead.
How It Plays
PvM. This is the farming machine. Between +30% gold, bonus rare rolls, Mark boosting a target's loot table and Thuggery printing extra gold off the side, the same grind pays a Cutpurse noticeably more than anyone else. Gaffle and Smuggle turn your Stealing skill into income mid-fight, Shakedown drops gold notes off kills, and the weightless-gold forks mean you never have to break a run to unload. It is not the biggest hitter, but it is the biggest earner.
PvP. The gold, loot and steal bonuses are all PvM only, so the Cutpurse brings none of its income edge into a player fight - it is a farming class, played for what it takes off monsters, not other players. Its stealth and detection tools are the parts that still matter when people are around.
Coins & Leveling
The Cutpurse spends Shadow Coins. Earn class XP worth 10% of the gold your kills drop (active class only), fill the bar, then pay the Cutpurse Guildmaster the target level times ten in Shadow Coins per level (about 550 for the full climb to 10). Fork abilities cost extra coins. Coins drop for everyone off tough monsters, and Prism Coins cover any class coin you are short.
Not Locked In
Your first class is free and instant. Changing later takes a 2-minute channel (hold still, take no damage) plus a cooldown between swaps. Each class keeps its own level and forks, so leaving and returning does not reset your Cutpurse.
One character can also hold multiple skill builds through the Personality system - two slots to start, up to five for gold or Ether Charged Powder, swapped with a 2-minute channel (a fresh slot starts your skills at zero to retrain). A gold-farming build and a combat or caster build can share the same character.