Wrestling
Unarmed defense, stun and disarm punches, and the mage's fallback.
Overview
Wrestling is what defends you when nothing is in your hands, and it carries two special punches.
What It Does
- Unarmed defense is the better of Wrestling or (Anatomy + Evaluating Intelligence + 20) / 2, so a mage with no Wrestling still defends.
- Stun punch: 80 Anatomy and 80 Wrestling, costs 15 stamina, freezes the target for 4 seconds.
- Disarm punch: 80 Arms Lore and 80 Wrestling, 15 stamina, knocks a player's weapon into their pack.
- The Wizard Staff, a channeling caster weapon, fights with Wrestling.
On Perilous Legends
- The Sparring Master (a house deed) is an unkillable 120-skill target for all combat skills; siege weapons in Castle Siege use your best of Wrestling, Archery, Mace Fighting, Swordsmanship and Fencing.
- Wrestling is one of the eight pet skills carried by pet affinity books and pet power scrolls.
Classes That Use It
Gladiator perks are about hands, not weapon type: One-Handed or Two-Handed Mastery (+2% damage per level), Quick Strike (swing speed), Tactical Genius (+2 Tactics per level), Impenetrable (+5 Parrying per level), and the Wicked Swing and Decapitate procs fire with any melee weapon.
Training It
Fight unarmed. Champion power scrolls take it to 120.