Peacemaking
Calm one creature, or everything around you, and blunt a boss.
Overview
Peacemaking stops fights. Target yourself for an area calm or a creature for a long pacify.
What It Does
- Area: everything within 8 + skill/15 tiles stops fighting for a moment; 5 second reuse.
- Target: difficulty is the creature's instrument difficulty minus 10, minus 0.5 per Musicianship over 100, minus 5 with a Bardic Lute. Success pacifies for 100 minus difficulty/1.5 seconds (10 to 120). Damage can wake it.
- Pets cannot be pacified against their owner.
On Perilous Legends
- Bosses: 20% at 120/120 with an exceptional instrument (+2% per wood grade, Perilwood +14%) makes the boss deal 20% less damage for 30 seconds instead of stopping it.
- Siren Song instrument enchantment raises success; Amplifier lengthens the effect.
- Concert Mode can trigger from an area or targeted peace at 120 Musicianship.
Classes That Use It
Bard: Virtuoso adds +2% success per Bard level, Lute Mastery another +1% per level while playing a lute; Show Must Go On +10 seconds; Encore 20% to re-pacify for 30 seconds when it ends; Show Stopper 2.5% per level area stun on success; Sold Out Show +20% gold from pacified kills; Crescendo proc at 100.
Training It
Peace creatures near your difficulty. Bards teach it; champion power scrolls take it to 120.