Perilous Legends Wiki

Bard

Party-support controller - stack auras on your group, turn the room against itself with barding, and scale it all up as you climb.

Overview

The Bard is the group class. Its passives sharpen the three barding skills, and almost every fork is a party aura that buffs everyone within 25 tiles of you - armor, damage, regen, mitigation. On your own it is fine; in a group it is the multiplier that makes the whole party hit harder and die less.

It plays off Musicianship plus Peacemaking, Provocation and Discordance, and it gains a little Dexterity every level so you are not helpless when the singing stops.

Passive Bonuses

Always on against monsters, scaling with your Bard level. Maxed at level 14:

Bard passives, per level
BonusPer levelAt level 14
Peacemaking / Provocation / Discordance success+2%+28%
Effective Musicianship (up to your skill cap)+2+28
Dexterity+1+14
Damage taken-1%-14%

Signature Procs

Two procs fire off your own attacks and casts against monsters. The weaker triggers at 0.2% per level (2.8% at 14); the stronger at 0.1% per level (1.4% at 14). PvM only.

Fork Abilities

At levels 2, 4, 6, 8, 10, 12 and 14 you pick one of two, permanent for the build. Each costs Golden Notes (10 / 20 / 30 / 40 / 50 / 60 / 70). Most are party auras that reach everyone within 25 tiles of you.

Bard fork choices
LevelOption AOption B
2Lute Mastery - +1% barding success per level while wielding a luteSerenade - party aura: -1% damage taken per level
4Song of Iron Will - party aura: +2 Armor per levelReplenishing Dance - party aura: +2% mana regen per level
6Battle Ballad - party aura: +2% damage per levelHealing Chant - party aura: +5% HP regen per level
8Virtuoso - party aura: +1 STR, INT and DEX per levelShow Stopper - 2.5% per level chance on a barding skill to stun every mob within 5 tiles for 3s
10Maestro - Serenade, Replenishing Dance and Healing Chant run at 150% effectivenessGrand Finale - active: weaken every monster within 15 tiles (STR, DEX and INT down 10 per level) and give the party +20% damage and +20% mitigation for 30s, 5-min cooldown
12Show Must Go On - Discordance and Peacemaking last 10 seconds longerSold Out Show - 20% more gold from anything that dies while under one of your songs
14Lute Hero - a 25% higher chance to trigger Concert ModeEncore - when your last used bard skill wears off, a 20% chance that it simply starts again

One Bard's aura at a time. Auras do not stack between Bards - only the highest-level Bard in range applies theirs. Maestro is the designated scaling pick: it multiplies your own auras by 1.5, which is why a party wants its best Bard to take it.

How It Plays

PvM. The Bard is a force multiplier. Solo, you lean on barding - Provoke monsters onto each other, Peace a room, Discord a boss - and your success rates are the best on the shard. In a group you are the engine room: pick the aura the party needs (Battle Ballad for a damage push, Healing Chant and Serenade for a grind, Song of Iron Will for a tanky front line) and everyone within 25 tiles gets it. Melody and Crescendo turn even your filler attacks into extra crowd control.

PvP. Every class bonus, the flat Dexterity included, switches off in a player fight; only your raw barding skills and hard control like Provocation still matter. The Bard is a support piece in PvP, best played next to allies rather than trading blows.

Coins & Leveling

The Bard spends Golden Notes. Earn class XP worth 10% of the gold your kills drop (active class only), fill the bar, then pay the Bard Guildmaster the target level times ten in Golden Notes per level (about 1,050 for the full climb to 14). Fork abilities cost extra coins. Coins drop for everyone off tough monsters, and Prism Coins cover any class coin you are short.

Not Locked In

Your first class is free and instant. Changing later takes a 2-minute channel (hold still, take no damage) plus a cooldown between swaps. Each class keeps its own level and forks, so leaving and returning does not reset your Bard.

One character can also hold multiple skill builds through the Personality system - two slots to start, up to five for gold or Ether Charged Powder, swapped with a 2-minute channel (a fresh slot starts your skills at zero to retrain). A support Bard and a solo damage build can live on the same character.

Crafted Class Item

Bardic Lute. A golden lute made for the barding skills. Make it your active instrument (double-click it, or choose it when a skill asks for an instrument) and every Provocation, Peacemaking and Discordance attempt becomes easier: about ten points more chance to succeed on the same target, on top of the Lute Mastery bonus every lute already gets. It holds a thousand uses and spends one per attempt, success or fail, and it must stay in your backpack to count.

How to make it: Carpentry, no skill requirement: twenty-five boards, five cloth, and one Golden Note (a Prism Coin can stand in for it). One craft makes one lute.