Perilous Legends Wiki

Enchanting & Skinning

Skin your kills for materials, then spend them at a station to burn powerful effects onto your gear.

Overview

Enchanting allows crafted magical weapons and boosts. Using materials from the Skinning skill, and rare recipe scrolls, an Enchanter can use the Enchanting Station to stamp effects on weapons, armor, jewelry and Pet Equipment.

Skinning

Get an Enchanted Skinning Knife, double-click it, and target a fresh creature corpse. A successful skin drops a material into your pack and marks the corpse carved - the rest of the corpse's loot stays reachable. Each use chips the knife's durability; when it runs out, the knife breaks.

You can gain Skinning skill on any corpse at any level, the same way mining low-grade ore still trains Mining, so low-skill players can grind up on easy creatures without being locked out of gains. Your skill and the creature you carve together set the quality of material you pull.

Once your Skinning passes 100, every point beyond it grants an extra 1% chance to pull two materials from a single skin.

The knife tier matters

The knife is made from a metal, and better metal skins better. Every tier above iron adds +2% success and +2% chance to pull two materials instead of one, and carries more durability - from 50 uses on iron up to 100 on valorite. A valorite knife at high skill is the best-in-slot tool for a dedicated skinner; iron is fine to learn on.

Base skinning success runs from 50% at 0 skill to 100% at 100 skill, with the knife's metal bonus stacked on top.

Where to get a knife: Enchanted Skinning Knives are crafted by Tinkers.

Materials & Catalysts

There are 12 materials, each tied to a family of creatures, and each comes in the four qualities. The quality tier is shown in the name: Crude (Q1), Standard (Q2), Fine (Q3), Pristine (Q4).

The 12 skinning materials and where they come from
MaterialRough source
Venom SacSpiders, serpents, scorpions, snakes
Carapace ShardBeetles, terathan, ants, sea beasts
Dragon ScaleDragons, drakes, wyverns, lizards
Daemon IchorDaemons, balrons, imps
Shadow DustLiches, wraiths, skeletons and most undead
Storm CrystalAir / earth / poison elementals, harpies
Beast ClawBears, wolves, big cats, hided beasts
Marrow BoneSkeletal dragons and mounts (plus a bonus drop off any undead)
SinewOrcs, trolls, ogres, ettins and other humanoids
Void EyeGazers, cyclops, titans
BileSlimes, oozes, plague beasts, ophidians
Ember ShardFire and lava creatures

Any undead corpse also has a scaling chance to drop a bonus Marrow Bone on top of its normal material - from 10% at Q1 up to 55% at Q4.

Catalysts are the other consumable. Every successful skin has a flat 10% chance to also drop a catalyst matching that corpse's quality. There is one per tier, and every enchant attempt burns one.

Rhodium (Q1) Vanadium (Q2) Palladium (Q3) Manganese (Q4)

Materials and catalysts stack. Quality is written in the name only (a Pristine Venom Sac is Q4), so read the name, not the colour.

Recipes

You cannot apply an enchantment until you have learned its recipe, and recipes are quality-specific: a Keenness Q1 recipe only lets you make Q1 Keenness. Recipe scrolls drop as rare loot, with the tier scaling off the creature you kill.

Where recipe scrolls drop
Recipe qualityLoot tierRough source
Q1 / Q2RareCommon through wealthy creatures
Q3Ultra RareFilthy-rich and higher creatures
Q4MythicalSuper bosses and champions

Double-click a scroll to learn it. Learning is permanent to that character. If you already know it, the scroll is not consumed and tells you so.

Enchanting at the Station

Enchanting happens at an Enchanting Station. Stand next to one, double-click it, and the enchanting table opens - you need at least 1 Enchanting skill to use it.

The enchanting table with a Q4 Bloodletting recipe ready to go
The enchanting table: quality and enchantment chosen, all three materials and the catalyst in hand, item in the slot.
  1. Quality - click the Quality field and pick 1 to 4. Q4 is only offered at a Major Enchanting Table.
  2. Enchantment - click the Enchantment field and pick from the recipes you know at that quality, listed alphabetically. If the list is empty, you have not learned a recipe of that quality yet.
  3. Materials and catalyst - the three Material slots and the Catalyst slot show a faded picture of what the recipe needs, with a have / need count under each. Once your pack holds enough, the picture turns solid. Nothing to target: the table reads your backpack.
  4. Item - click the Item slot and target the weapon, armor, jewelry or Pet Equipment you want enchanted. It has to be a type that can take that enchantment. Made a mistake? Close the table and start over.
  5. Enchant - lights up the roll once every slot is satisfied.

Each attempt costs materials and one catalyst, and the roll can fail:

Success is a skill check against Enchanting, with the useful skill window rising by quality. Below the low end you cannot land it; above the high end it is automatic. The windows overlap, so a skilled enchanter can still reliably knock out low-quality work.

Enchanting skill window per quality
QualitySkill range
Q10 - 55
Q230 - 80
Q360 - 100
Q485 - 120

Normal crafted gear and Pet Equipment hold 1 enchantment. Runic items hold 2. Weapons, armor and jewelry crafted from Perilite and Perilwood can hold 3. If you enchant a full item again, the oldest enchantment is replaced. Enchantment names get tacked onto the item's title in brackets so you can read what is on a piece at a glance.

Weapon Enchantments

Values below are shown Q1 / Q2 / Q3 / Q4. Effects scale with the quality of the enchant, not the item.

Weapon enchantments
EnchantWhat it doesQ1 → Q4Materials
KeennessFlat bonus damage on every hit+1-2 / +2-3 / +3-5 / +5-8Beast Claw, Sinew, Marrow Bone
Electric EdgeChance to zap for 10-20 lightning damage4% / 8% / 12% / 16%Storm Crystal, Dragon Scale, Ember Shard
Soul LeechHeal yourself on hit2-3 / 3-5 / 5-8 / 8-12 HPDaemon Ichor, Shadow Dust, Void Eye
BloodlettingApplies a bleed damage-over-time1-2×4 / 2-3×5 / 3-5×5 / 5-8×6Beast Claw, Sinew, Daemon Ichor
SlayerBonus damage vs one random creature type, rolled when you enchant+25% / +50% / +75% / +100%Marrow Bone, Shadow Dust, Void Eye
Shattering StrikeChance to cut the target's armor for 10s10%/-5 / 15%/-8 / 20%/-10 / 30%/-15Marrow Bone, Carapace Shard, Ember Shard
Berserker's EdgeBonus damage while you are below half HP+5% / +10% / +15% / +25%Beast Claw, Daemon Ichor, Ember Shard
Silencing StrikeChance to interrupt the target's spellcast4% / 8% / 12% / 16%Void Eye, Shadow Dust, Storm Crystal
SwiftnessFaster swing speed+4% / +8% / +12% / +16%Sinew, Storm Crystal, Beast Claw
Refreshing TouchChance to restore 5 stamina on hit5% / 10% / 15% / 20%Sinew, Beast Claw, Venom Sac
Poison StrikeChance to poison (deadly at Q3+)2% / 4% / 6% / 8%Venom Sac, Bile, Shadow Dust
Ichor BladeChance to slow the target's attack speed 50% for 10s5% / 10% / 15% / 20%Daemon Ichor, Bile, Void Eye

Slayer scope: every quality rolls one random creature type when you enchant (spider, daemon, dragon and so on) and the bonus is simply 25% per quality step. Super slayers that cover a whole family come from the Blacksmith Slayer Stone, not from this enchantment.

Casters, note the Wizard Staff. Weapon enchants only go on a real weapon, but the Magic Wizard Staff is a spell-channeling wrestling weapon that counts as one - so it is the intended way to hang weapon enchants on a mage. It drops on death like any other piece of gear.

The Wizard Staff, worn and on the paperdoll
The Wizard Staff - a channeling weapon, so it can carry weapon enchantments for a caster build.

Armor & Jewelry

Every enchant below lists its three skinning materials, the same way the weapon table does; the catalyst is always the one that matches the quality you are making. Armor and jewelry enchants are defensive and passive - they just work while the piece is worn. Slot rules apply: some go on any armor, and others are locked to one piece - the chest, the helmet, the gloves, the legs, the arms or the gorget. Jewelry is split by slot: the body enchants (Vitality, Endurance) only go on rings and bracelets, the mind enchants (Clarity, Mana Font) only go on earrings and necklaces, and the rest fit any jewelry. The table says which is which.

Armor enchantments
EnchantEffect (Q1 → Q4)FitsMaterials
Fortification+3 / +5 / +8 / +12 armor ratingAny armorCarapace Shard, Marrow Bone, Dragon Scale
Magic Ward-5% / -10% / -15% / -20% spell damage takenAny armorStorm Crystal, Shadow Dust, Void Eye
FeatherRemoves the piece's meditation penaltyAny armorBeast Claw, Sinew, Storm Crystal
Regeneration+1 / +2 / +3 / +5 HP regen per tickChestSinew, Venom Sac, Daemon Ichor
StoneskinCuts 1 / 2 / 3 / 5 flat damage off each hit (min 1 gets through)ChestDragon Scale, Carapace Shard, Marrow Bone
ThornsReflects 5% / 10% / 15% / 25% of melee damage backChestCarapace Shard, Venom Sac, Ember Shard
ImmunityPoison immunity, rising by tierChestVenom Sac, Bile, Carapace Shard
Iron Will-10% / -20% / -30% / -50% off stat-debuff durationHelmetMarrow Bone, Sinew, Storm Crystal
Hit Chance Increase+5% / +10% / +15% / +20% chance to hitGlovesShadow Dust, Beast Claw, Void Eye
Evasion+5% / +10% / +15% / +20% chance to avoid a melee hitLegsBile, Storm Crystal, Carapace Shard
Load Bearing+50 / +100 / +150 / +200 max weightArmsDaemon Ichor, Void Eye, Beast Claw
Field Medic-1 / -2 / -3 / -4 seconds off each Healing bandage (never Veterinary)GorgetVoid Eye, Dragon Scale, Carapace Shard

A shield carries its own three, and nothing else can take them.

Shield enchantments
EnchantEffect (Q1 → Q4)FitsMaterials
Stalwart+10 / +15 / +20 / +25 to ParryingShieldEmber Shard, Marrow Bone, Bile
Spell Aegis-10% / -15% / -20% / -25% spell damage takenShieldVenom Sac, Shadow Dust, Storm Crystal
Bulwark+10 / +15 / +20 / +25 armor ratingShieldBile, Shadow Dust, Marrow Bone

Caster-only. Mana Leech is a staff enchant too: it goes on a wizard staff, not on a weapon.

Wizard staff enchantments
EnchantEffect (Q1 → Q4)FitsMaterials
Hasten Spells-10% / -15% / -20% / -25% cast timeWizard staffSinew, Ember Shard, Dragon Scale
Magnitude+10% / +15% / +20% / +25% spell damageWizard staffBeast Claw, Daemon Ichor, Dragon Scale
Mana Efficiency-10% / -15% / -20% / -25% spell mana costWizard staffCarapace Shard, Storm Crystal, Venom Sac
Mana Leech4% / 8% / 12% / 16% chance on a staff hit to restore 4 mana (PvM only)Wizard staffVoid Eye, Shadow Dust, Storm Crystal

For bards - these go on the instrument you play, not on what you wear.

Instrument enchantments
EnchantEffect (Q1 → Q4)FitsMaterials
Siren Song+10% / +15% / +20% / +25% barding successInstrumentStorm Crystal, Sinew, Ember Shard
Performer+5% / +10% / +15% / +20% concert mode chanceInstrumentEmber Shard, Daemon Ichor, Shadow Dust
Amplifier+10% / +15% / +20% / +25% Peacemaking and Discordance durationInstrumentSinew, Dragon Scale, Marrow Bone
Jewelry enchantments, by slot
EnchantEffect (Q1 → Q4)FitsMaterials
Vitality+3 / +6 / +9 / +12 max HPRing, BraceletDaemon Ichor, Sinew, Venom Sac
Endurance+3 / +6 / +9 / +12 max staminaRing, BraceletSinew, Beast Claw, Carapace Shard
Clarity-5% / -10% / -15% / -20% spell mana costEarrings, NecklaceStorm Crystal, Void Eye, Shadow Dust
Mana Font+0.5 / +1 / +1.5 / +2 mana regen per tickEarrings, NecklaceVoid Eye, Storm Crystal, Shadow Dust
Spellbinding+5 / +10 / +15 / +25 to Resisting Spells (for resist checks only)Any jewelryShadow Dust, Storm Crystal, Void Eye
Night SightPermanent night sight while wornAny jewelryBeast Claw, Void Eye, Venom Sac
Storm SightPermanent storm sight while worn (rain, snow and fog cleared)Any jewelryBile, Marrow Bone, Carapace Shard

Do enchants fire in PvP? No. Enchantments only work in PvE: every enchantment effect triggers against monsters and never against players.

Pet Equipment

A separate family of 12 enchantments goes on Pet Equipment instead of your own gear. Each is locked to a specific pet-armor slot and grants one pet stat that scales Q1 to Q4, and each piece of Pet Equipment holds a single enchant. The full set is below; how that gear is forged and worn lives on the Pet Equipment page.

The 12 Pet Equipment enchantments
SlotEnchantWhat it boostsMaterials
ArmsKeen ClawsDamageBeast Claw, Dragon Scale, Ember Shard
BrawnStrengthBeast Claw, Sinew, Marrow Bone
LeechLife stealDaemon Ichor, Venom Sac, Bile
HeadInnate MagicSpell damageVoid Eye, Storm Crystal, Shadow Dust
MindfulManaVoid Eye, Daemon Ichor, Shadow Dust
RefreshmentMana regenerationStorm Crystal, Void Eye, Bile
ChestRazorscaleArmorDragon Scale, Carapace Shard, Marrow Bone
RobustHealthMarrow Bone, Carapace Shard, Sinew
FortitudeHealth regenerationMarrow Bone, Daemon Ichor, Carapace Shard
FeetAlacritySwing speedSinew, Beast Claw, Storm Crystal
CelerityDexteritySinew, Storm Crystal, Venom Sac
SteadfastStamina regenerationSinew, Beast Claw, Bile

Each enchant scales across the four qualities, so a Q4 Brawn is +40 Strength where a Q1 is +10.

Screenshots of the Pet Equipment enchants will be added here.

Pet Equipment enchant (image coming soon)
Pet Equipment enchant (image coming soon)
Pet Equipment enchant (image coming soon)

Tips