Perilous Legends Wiki

Pet Equipment

Armor for your pet. Twenty pieces across five sets and four slots - Perilite-forged, enchantable, and every bit as breakable as your own gear.

Overview

Pet equipment is a full armor system for your pets. There are twenty pieces - five themed sets, each covering four slots - and they turn a raw combat pet into a specialized one: a tank, a striker, a caster, a sprinter, or a bruiser that refuses to die. Every piece is Perilite-forged, holds an enchantment, and, like all gear on the shard, eventually breaks.

It pairs directly with Taming & Pets: how much of a set a pet can wear depends on its tier, so the strongest pets are the ones worth outfitting.

Slots & Tier Gating

The four equipment slots are Head, Chest, Feet, and Arms. How many a pet can fill is set by its tier, which comes from its control-slot cost - big, expensive pets wear more:

Equipment slots a pet can use, by tier
Pet tierControl slotsEquipment it can wear
Tier 15All 4 pieces
Tier 243 pieces
Tier 332 pieces
Tier 421 piece
Tier 51None

Only a full five-slot Tier 1 pet gets the complete four-piece set - and therefore the set bonus. A one-slot Tier 5 critter cannot be geared at all. See Taming & Pets for how tiers work.

The Five Sets

Each set builds a pet toward one role. Mixing pieces across sets is legal, but you only earn a set bonus by wearing all four pieces of one set on a Tier 1 pet. Each set is dyed its own color, so you can read a geared pet's build at a glance.

The five equipment sets
SetRoleLeans into
AegisTankArmor, hit points, resisting spells
RavagerMelee damageStrength, damage, swing speed, tactics
WindrunnerSpeedDexterity, movement and swing speed, wrestling
StormcallerCasterIntelligence, magery, meditation, spell damage
StonescaleSustainHit points, HP regeneration, life steal

Each of the twenty pieces (for example the Aegis Carapace chest or the Ravager Sabatons boots) carries its own small bundle of stats and skills toward its set's role.

Set Bonuses

The reward for a complete four-piece set is a combat proc: while your pet fights, each melee hit has a 3% chance to trigger a 30-second buff themed to the set. The pet glows while it is active.

Full-set procs (all four pieces of one set)
SetProc effect
Aegis+100 Armor and +100 Magic Resist
Ravager+50% damage
Windrunner+50% attack speed
Stormcaller+100% spell damage
Stonescale+100% life leech on melee

The proc rolls off the pet's own attacks, so the more a geared pet is swinging, the more often its set bonus lights up.

Making the Gear

Pet equipment is blacksmith-forged from Perilite, the shard's top metal - it takes 110 Blacksmithy and a stack of Perilite ingots per piece (chest pieces cost the most). The recipes are not learned from a trainer; each one drops as a rare recipe scroll you consume to learn that single item permanently. If you would rather buy than craft, a Pet Armorer vendor sells finished pieces for gold.

Exact recipes, prices, and skill requirements are set in-game and still being balanced ahead of launch. This page describes how the gear behaves; confirm the current craft costs and vendor prices in-world.

Pet-Gear Enchantments

Pet gear plugs into the same Enchanting system your own gear uses, with a set of twelve pet-specific enchantments. Each piece holds one enchantment, and each enchant is locked to a slot - damage and life-leech enchants go on Arms, spell and mana enchants on the Head, armor and health on the Chest, speed and stamina on the Feet:

Pet-gear enchantments by slot
SlotEnchantments
ArmsKeen Claws (damage), Brawn (strength), Leech (life steal)
HeadInnate Magic (spell damage), Mindful (mana), Refreshment (mana regen)
ChestRazorscale (armor), Robust (health), Fortitude (health regen)
FeetAlacrity (swing speed), Celerity (dexterity), Steadfast (stamina regen)

Each enchant scales across four qualities (Q1-Q4), so a Q4 Brawn is +40 Strength where a Q1 is +10.

Enchant the piece while it is in your pack, at an Enchanting Station. Gear that is already worn is out of the enchanter's reach, so add the enchantment before you equip it.

Durability & Removal

Pet gear lives under the same one-way lifecycle as everything else - see Disenchanting & Durability. Each piece starts from a large pool (500 durability), but it wears down: every time the pet is struck in melee there is a 25% chance to knock a point off a random worn piece, just like your own armor. There is no repair, and a piece is destroyed when it hits zero.

Two more rules to keep in mind:

The Pet Gump

Everything is managed from the pet gump: a panel showing the four equipment squares, your pet's current stats (updated live to reflect the gear it is wearing), and the set-bonus indicator. Higher-tier pets show more open squares; lower-tier pets show fewer. Equip a piece by double-clicking it and targeting your pet, and the gump opens so you can see exactly what changed. You can reopen it any time with [petgump.

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