Perilous Legends Wiki

Taming & Pets

Pets here grow, level, and gear up. How the tier system works, how your pet earns its own progression, and what the exotic mounts bring to a fight.

Overview

Taming on Perilous Legends is a long-game investment. A pet is not just a leash on a strong creature - it earns levels of its own, grows into its full strength, can wear a set of custom armor, and can be pushed past its natural skill caps with powerscrolls. A well-raised pet is a project, and it shows.

Pets fight the classic way: magic resist and armor do the mitigating. This page covers the framework over all of it: how a pet's power tier is measured, how you raise your own skills alongside it, how pets grow, and what the shard's standout combat mounts do.

Pet Tiers & Slots

Every pet has a control slot cost - the number of follower slots it eats out of your five. That cost is also how the shard measures a pet's tier: the more slots a creature demands, the higher its tier, and the higher its tier, the more equipment it can wear and the higher it can level.

Pet tiers by control-slot cost
TierControl slotsEquipment slotsAffinity level cap
Tier 15 slots4 pieces100
Tier 24 slots3 pieces80
Tier 33 slots2 pieces60
Tier 42 slots1 piece60
Tier 51 slotNone60

So a five-slot beast is a Tier 1 pet that can wear a full four-piece set and level the furthest, while a one-slot critter is Tier 5 and cannot be geared at all. See Pet Equipment for the gear itself.

Training Through Your Pet

You do not macro Animal Taming in a corner. Both Animal Taming and Animal Lore train from kills - when a monster dies with your pet in the fight, you have a chance to gain. Three conditions keep it honest:

Gains come in at roughly half the pace of weapon-skill training, so it is steady rather than instant. The way to raise a tamer is simply to go hunting with a well-matched pet.

Affinity & Leveling

Pets are not frozen at their tamed stats, and they no longer grind skills up in combat the old way. Instead every pet earns Affinity - its own leveling track, fed by kills. Open it by using Animal Lore on your own pet: the pet's book replaces the standard lore window, with tabs for stats and skills and an XP bar.

Pets bond the moment they reach their first Affinity level rather than after a set number of days, so an actively-hunted pet bonds fast.

Evolution Pets

A few of the shard's signature creatures are evolution pets raised from eggs. They level 1 to 10 as they fight - gaining flat HP, damage, and armor each level - and at level 10 they evolve into the full-grown version of themselves, with the stats and the look to match.

Both are five-slot pets at every stage of their life, so they are Tier 1 from the day they hatch.

Combat Mounts & Steeds

The shard's exotic mounts are not all cosmetic. The four elemental steeds - Tide, Flame, Earth, and Storm - are full combat pets you also ride. Each is a five-slot, Tier 1 creature that demands 110 Animal Taming, carries a chassis around 85% of a mature Stygian dragon, and brings its own elemental attack kit:

The elemental steeds
SteedElementNotable powers
Tide SteedIce / waterIce-bolt breath, cold area spells, a chance to freeze on hit
Flame SteedFireFire breath, a fire-storm cast, burning melee hits
Earth SteedEarth / poisonCrushing blows, grasping claw, poison breath
Storm SteedEnergyEnergy-bolt breath, an energy aura, armor-ignore strikes

There is also an undead steed with life-drain, disease, and a fear effect that can freeze an enemy. Not every fancy horse is a war-beast, though - the Clydesdale is a rare skin on an ordinary horse, so it is a looker, not a fighter. The rule of thumb: if a mount asks for a heap of control slots and high taming, it is built to fight; if it asks for one slot, it is a ride. The full stable, including the sea and sky mounts, lives on Mounts & Flight.

A player on a dolphin sea-mount
Even the sea has its rides - the ethereal dolphin is an ultra-rare mount that crosses open water.

Pet Powerscrolls

Pets can be pushed past their natural skill caps with pet powerscrolls, dropped in the rare-and-up loot tiers. Each one raises one skill's cap by +1 on one pet, and like player scrolls they are color-banded: green scrolls raise caps 101-105, blue 106-110, red 111-115, and blaze 116-120, so you work through the colors to carry a skill all the way to 120. They cover eight pet skills: Magery, Evaluating Intelligence, Meditation, Resisting Spells, Wrestling, Tactics, Anatomy, and Poisoning.

Pet powerscrolls stack into the same Powerscroll Tome as your own, so a hoard of them stays organized.

Pets in PvP

Pets are a PvE powerhouse, and the rules rein them in when players are involved. While you are flagged for PvP, your pets fight at a handicap:

Stabling & Recall

The shard is forgiving about losing pets to real life. If you disconnect with pets out in the world, they auto-stable for free after about two minutes and come back to you on your next login if you have the follower slots free - no pet is lost to a dropped connection. Bonded pets that are already out when you log in recall to your side automatically. Biologists can also brew a Growth Serum that doubles a pet's XP for an hour to speed a young pet along.

Tips

Exact pet stats, XP curves, and taming requirements are set in-game and get rebalanced over time. This page describes how the systems behave; confirm the current numbers with Animal Lore in-world.