Resisting Spells
Shrug off spells and take less from the ones that land.
Overview
Resisting Spells is the only spell defense on Perilous Legends: there are no elemental resistances.
What It Does
- Each spell rolls to resist: your chance is the larger of Resist/5 or Resist minus (caster's Magery - 20)/5 minus 5 per circle, halved. A resisted spell does 75% damage.
- On top of that, damage is scaled by the caster's Evaluating Intelligence against your Resist: every 2 points you have over them cuts 1%.
- Protection does not lower it here.
- It gains while your skill is below (circle + 1) x 10 + 25, so let higher circles hit you.
On Perilous Legends
- Spellbinding jewelry enchantment: +5/10/15/20 Resisting Spells by quality.
- Pets can raise theirs through pet equipment, affinity and pet power scrolls.
Classes That Use It
Elementalist: Warding adds +2 Resisting Spells per level. Biologist: Innate Resistance gives your followers +5 effective Resist per level against monsters.
Training It
Get hit by spells above your level. Champion and Village Warden scrolls take it to 120.