Biologist
Tamer specialist - taming, more stable slots and better vet care baked in, with forks that turn your pets into a war pack.
Overview
The Biologist is the tamer's class. Its passives raise your effective Taming and Veterinary, and hand you an extra stable slot every level - up to fourteen more. The forks then decide what your followers become: poison-proof, crit-happy, armored, or a single Apex beast built up beyond the rest. It rewards players who fight through their pets.
It runs on Animal Taming, Animal Lore and Veterinary. See the Taming page for how pets, control slots and stabling work on the shard.
Passive Bonuses
Always on against monsters, scaling with your Biologist level. Maxed at level 14:
| Bonus | Per level | At level 14 |
|---|---|---|
| Effective Animal Taming | +1 | +14 |
| Stable slots | +1 | +14 |
| Effective Veterinary | +2 | +28 |
| Damage taken | -1% | -14% |
Signature Procs
Two procs fire off your own attacks against monsters (not your pets' hits), and both buff the pack. The weaker triggers at 0.2% per level (2.8% at 14); the stronger at 0.1% per level (1.4% at 14). PvM only.
- First Aid (weaker): instantly heals every pet for 3% of its max HP per level and gives them +2% attack speed per level for 10 seconds.
- Ferocity (stronger): your pets gain +5% attack speed and +5% damage for 3 seconds per level and glow with an Ember Pulse for the duration.
Fork Abilities
At levels 2, 4, 6, 8, 10, 12 and 14 you pick one of two, permanent for the build. Each costs Specimens (10 / 20 / 30 / 40 / 50 / 60 / 70). Nearly every effect lands on your followers.
| Level | Option A | Option B |
|---|---|---|
| 2 | Poison Resistance - your followers are immune to poison up to a strength set by your level: Lesser at 0-3, Regular 4-7, Greater 8-11, Deadly 12-13, Lethal at 14 | Veterinary Mastery - +2% bandage healing per level to followers |
| 4 | Critical Strike - followers get a 10% chance per hit to deal 150% damage | My Pack - all your followers share pack instinct, whatever they are |
| 6 | Innate Resistance - +5% Resisting Spells per level to followers | Battle Armor - followers take -3% damage and deal +1% damage per level |
| 8 | Beastmaster - +1 max control slot (raises the cap from 5 to 6) | Predator's Instinct - followers auto-detect hidden monsters within 10 tiles |
| 10 | Pack Frenzy - [PackFrenzy: whole pack frenzies for 30s (+50% attack speed, +25% damage), 10-min cooldown | Apex Predator - as long as you control only one follower, it gains +25% max HP and +15% damage (passive; slots do not matter, the number of pets does) |
| 12 | Healing Mastery - your vet bandages also restore stamina, half of what they healed | Focus - your vet bandages also restore mana, a quarter of what they healed |
| 14 | Energized - your followers come back up with half their health and mana instead of nothing | Power Level - your followers earn 25% more affinity experience |
How It Plays
PvM. Your pet is the weapon and you are its support. The passives let you tame higher, keep more creatures stabled, and heal them harder; the forks pick a direction - a crit-focused damage pet, a heavily armored tank pet, or one lone Apex that hits harder and takes more punishment while it is your only follower. First Aid and Ferocity procs keep the pack topped and swinging fast. Beastmaster's sixth control slot is a quiet powerhouse: one more body, or a bigger single creature. This is a strong, low-risk solo farmer.
PvP. The follower bonuses and procs are PvM only, so in a player fight your pets fight at their base stats and you are relying on control and body-blocking rather than class buffs. The Biologist is a farming and clearing class first.
Coins & Leveling
The Biologist spends Specimens. Earn class XP worth 10% of the gold your kills drop (active class only), fill the bar, then pay the Biologist Guildmaster the target level times ten in Specimens per level (about 1,050 for the full climb to 14). Fork abilities cost extra coins. Coins drop for everyone off tough monsters, and Prism Coins cover any class coin you are short.
Not Locked In
Your first class is free and instant. Changing later takes a 2-minute channel (hold still, take no damage) plus a cooldown between swaps. Each class keeps its own level and forks, so leaving and returning does not reset your Biologist. Note that the class layer boosts effective Taming while active - your tamed pets themselves stay with you across a swap.
One character can also hold multiple skill builds through the Personality system - two slots to start, up to five for gold or Ether Charged Powder, swapped with a 2-minute channel (a fresh slot starts your skills at zero to retrain). A tamer build and a melee or caster build can share the same character.
Crafted Class Item
Growth Serum. A serum you craft to raise a pet faster. Double-click it and target one of your own tamed, living pets (not a summon) to double that pet's experience gain for one hour. The boost belongs to the pet, so it keeps working if the pet is stabled and taken out again.
How to make it: Alchemy, no skill requirement: one Specimen (a Prism Coin can stand in for it), fifty ginseng, fifty garlic, fifty mandrake root, and a bottle. One craft makes one serum.