Perilous Legends Wiki

Guild Quartermasters

Weekly bounty boards for every profession - pick one quartermaster, grind its quests, and spend the points on gear you cannot get anywhere else.

Overview

Quartermasters are the shard's weekly bounty system. Eleven of them, one for each craft or pursuit, each hand out a rotating board of quests. You pick a single quartermaster to work for that week, complete as many of its quests as you can, and bank points that you spend at that same quartermaster's reward list.

The quartermaster compound, with a labeled tent for each of the eleven quartermasters
The quartermaster compound - a tent for each of the eleven, from Mariner and Scribe to Smith and Tailor.

The Eleven Quartermasters

Eight are craft professions and three are adventuring pursuits. Each has its own quest pool and its own reward list.

The eleven Guild Quartermasters
QuartermasterQuests are about
TailorCrafting leather and cloth
CarpenterCrafting shields and staves in ever-rarer woods
BlacksmithCrafting plate, mail, and weapons up to exceptional valorite
TinkerCrafting tools, sextants, and clockwork parts
CookBaking and cooking food in bulk
FletcherCrafting bows, crossbows, and ammunition
AlchemistBrewing potions, including poisons and explosives
ScribeInscribing spell scrolls across the circles
SlayerHunting and killing set numbers of monsters
Treasure HunterCompleting treasure maps and SOS bottles
MarinerKilling sea monsters, salvaging SOS, and landing prize fish

Committing for the Week

Find a quartermaster and double-click them, or just say "quests", "jobs", "guild", or "quartermaster" nearby, to open their board. It shows this week's eight quests, their point values, and the countdown to reset. Hit Commit to this and you are locked to that quartermaster for the week - all eight of its quests become active at once, and you can work them in any order.

The Tinker quartermaster commit gump listing this week's eight quests
A quartermaster board - this week's eight quests with their point values, the reset countdown, and the Commit button.

You commit to one quartermaster per week. Once you commit you are working that board until the reset, so choose the one whose rewards you actually want. After committing, the board becomes your active quest tracker, where you check progress, read a quest's details, collect crafted turn-ins, and open the reward shop.

The active quest board showing progress and collect buttons
Your active quest board - track progress per quest, collect crafted items to turn them in, and open Rewards to spend points.

The Quests

Quests come in a few shapes, and each is worth 4 to 12 points depending on how much work it is. Point values are calibrated to a full week: roughly 4 points for under an hour of focused effort, up to 12 for a week-long pinnacle grind.

Quest types and how they are tracked
TypeWhat you doHow it counts
CraftCraft a set number of items yourself (sometimes exceptional, or in a specific material)Turn them in with the Collect button; only items you crafted count
KillSlay a set number of a specific creatureTracked automatically as you kill; you get a running count
Treasure MapComplete a number of treasure maps at or above a levelCounts as you finish each qualifying dig
SOSRecover and complete SOS message bottles at seaCounts as you finish each one
FishingCatch and hand in prize fish at a Prize Fish BuyerCounts on turn-in of the named fish

Craft quests scale from easy bulk orders (60 leather tunics, 300 arrows) up to master challenges (exceptional valorite or frostwood work). Kill and Mariner quests run from clearing common mobs up to benchmark grinds like 80 lich lords or 80 krakens. You never have to take a quest you dislike - work whichever of the eight suit you.

Points & the Weekly Reset

Finishing a quest pays its points into that quartermaster's balance. Points are kept per quartermaster - Slayer points buy from the Slayer list, Tinker points from the Tinker list, and they do not pool together. Earned points carry across weeks, so you can save toward the expensive rewards over several weeks of work.

The board itself resets every week, on Friday at 9pm Eastern/Atlantic time. At reset a fresh eight quests are drawn for every quartermaster (the same eight are offered to everyone that week), your commitment clears, and any unfinished quest progress is wiped. Your accumulated points are not touched - only the active board and your weekly commitment reset. Quartermaster points also feed a shard leaderboard.

Spending Your Points

Each quartermaster sells a themed reward list for points. Costs run from about 20 points for a bolt of guild-coloured cloth up to 500 points for an ethereal mount, so the top prizes are a multi-week goal. A sampling of what is on offer:

A sample of quartermaster rewards
RewardWhereCost (points)
Ethereal Horse / Llama / Ostard (in the guild's colour)Every quartermaster500
Random powerscroll for that skillEvery craft/skill quartermaster100
Runic tool or kit (tier by cost)Smith, Tailor, Carpenter, Fletcher, Tinker100 / 200 / 300
Guild cloth, hair dye, facial dye, backpack dyeEvery quartermaster20 - 75
Clothing / Jewelry / Runebook bless deedTailor, Tinker, Scribe50 - 200
Skill-boost gear (Chef's Apron +10, Alchemist's Ring +10, Fletcher's Cap +10)Cook, Alchemist, Fletcher100 - 200
Random Super Slayer weapon or spellbook; Guild Sash (+10% gold)Slayer50 - 75
Blessed lockpick / shovel; Enchanted Pack DeedTreasure Hunter100 - 400
Box of Messages in Bottles; ship & cannon paint; steel hold upgradeMariner25 - 150

That is a slice, not the whole list - each quartermaster carries a dozen or so rewards tuned to its craft, and the guild-coloured mounts and cosmetics are unique to this system.

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