Perilous Legends Wiki

Buccaneer's Den Hardpoint

Overview

Hardpoint is a guild-versus-guild territory war fought across the whole of Buccaneer's Den. Six obelisks stand at fixed points around the island; at any moment exactly one of them is the active hardpoint, glowing in full color while the rest sit charcoal-dark. Every second your guild holds the active obelisk uncontested, you earn a point. First guild to 500 points wins outright; otherwise the highest score when the 30-minute timer runs out takes it.

The active hardpoint moves to a new obelisk every 60 seconds. Ten seconds before each move, a banner and a war-horn announce where the fight is going next - so the battle is a rolling brawl across the island, not a single stand-off.

The Island Map

Map of Buccaneer's Den showing the six hardpoint locations
Buccaneer's Den. The six numbered obelisks are marked on the in-game world map as well.
A dormant hardpoint obelisk in charcoal
A dormant obelisk sits charcoal-dark between rotations...
The active hardpoint obelisk in full color
...and blazes to life when its point becomes the active hardpoint.

Joining the Battle

The landing selection map
When the battle begins, pick one of four landing points on the island map.

Hardpoint is guilds only - you must wear a guild tag to fight. When the event's signup stone wakes up, double-click it and you'll be shown a map of the island with four numbered landing points. Pick where your crew comes ashore, and you'll wait out the countdown in the Waiting Room before being landed at your chosen beach as the battle begins. Coordinate your landing with your guild - arriving together matters.

Guilds can bring any number of members, but heavy stacking is taxed: every member past ten shaves your scoring rate, so two coordinated crews of ten can out-earn one mob of twenty.

Holding & Scoring

The Hardpoint Activating banner and war horn moment
Ten seconds of warning: the banner and war horn call the next hardpoint.
Guilds brawling over an active hardpoint
The fight for an active point - hold it uncontested and the score ticks up every second.

Island Rules

While the event runs, Buccaneer's Den plays by war rules:

Some of Buccaneer's Den is hostile ground around the clock, event or not: the island is lawless (fights there draw no murder counts), ships cannot cross its border, no runes can be marked on it, no gates reach it in either direction, and no houses or farms can be placed there.

Death & Resurrection

The resurrection shrine selection map
Fallen? Choose one of eight shrines and rise there hidden 30 seconds later.

When you die, you're shown the island map with eight shrine sites. Choose one, and 30 seconds later you rise there - hidden, at a spot near (not exactly on) the shrine, at full health and full mana. Your first step or spell reveals you. Shrine-camping is a losing game: defenders can't know exactly where or when you'll stand up.

And killers are rewarded for finishing the job: landing the killing blow on an enemy instantly restores 20 mana - the fight rolls on.

Rewards

Hardpoint pays out in two separate currencies:

Battle Trophies. Every point you earn here also drops one Battle Trophy into your backpack, one trophy per point. Double-click a trophy to consume it for a random reward: a purse of gold, a magic weapon, a piece of magic armor, or an item from the rare, ultra rare or mythic loot pools. Trophies are not blessed, so bank what you do not cash in.

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