Perilous Legends Wiki

Castle Siege

Overview

Castle Siege is a 30-minute attack-and-defend battle for a walled city. Everyone who signs up is shuffled and split into two teams: the Siegers, who must batter their way through the city's defenses and shatter the Castle Obelisk before time runs out, and the Defenders, who win by keeping it standing. Break the castle and the siegers take the day; hold the clock and the city endures.

Matches hold up to 24 players (12 per team). If more sign up, the crowd is split into parallel sieges on identical battlefields with even numbers - thirty signups means two fifteen-player battles, not one full house and one ghost town. Sign up at the Castle Siege stone during its window - see the PvP Event Rotation for the schedule.

The Battlefield

The Castle Siege battle map with four numbered entry points
The city. Your team's City Stone shows this map - pick one of four entry points to join the fight.

The war is fought over a fortified island city: a castle in the north, a walled town spread beneath it, and ocean on every side. Each team has its own walled safe room - an untouchable staging area where you arrive, shop, and return when you die. Nothing can hurt you inside one, nothing inside one can attack out, and siege weapons cannot fire into or be planted in them.

From the safe room, double-click your team's City Stone and pick one of four entry points on the map. You arrive invisible, near your chosen point - your first step, spell, or swing reveals you. Move out smart: an unseen arrival is worth a lot in a street war.

The Objectives

A City Guard Obelisk
The city's obelisks: two guard the streets, one crowns the castle.

The city's defenses must be broken in order:

Structures can only be damaged with siege equipment from the shop - swords and spells do nothing to stone. Banners and a war horn announce each structure that comes under attack, and each one that falls, to both teams. A HUD panel tracks the whole city's health while you fight: green diamonds for standing structures, red for under attack, black for destroyed.

Siege Gold

Siege Gold is the event's own currency - it exists only inside the match and vanishes when it ends. Everyone starts with 50 and earns steadily just by being in the fight, with a rolling tally on screen. On top of that:

The Siege Shop

Spend your Siege Gold with your team's Quartermaster in the safe room, or type [CSSHOP from anywhere in the arena. Each side has its own arsenal - siegers only ever see the siege shop, defenders the defense shop. Everything bought here is battle-issue: it is destroyed when you die, and swept away when the match ends.

Shared Arsenal

ItemPriceWhat it does
Castle Siege Hammer Castle Siege Hammer50g The workhorse. Equip it (it glows Dawnfire) and swing at structures and enemy siege equipment. It cannot hit players at all - and it defends with your best combat skill while wielded.
Castle Siege Battlespikes Battlespikes (x10)25g A bundle of ten throwable spikes. Each blasts a small area, damaging structures and enemy siege equipment, with a short cooldown between throws.
Arcane Ring Arcane Bracelet Arcane Earrings Arcane Ring / Bracelet / Earrings10g each Each worn piece soaks 20% of a guard tower's fireball damage. Essential kit for siegers working under the towers.

Siegers Only

ItemPriceWhat it does
Siege Cannon Siege Cannon Deed400g Places a directional cannon (you choose its facing; it covers a 180° arc). Heavy blasts punish structures and enemy equipment, and catch enemy players in the burst. It has its own hit points and a limited lifespan - defenders can and will break it.

Defenders Only

ItemPriceWhat it does
Siege Mortar Mortar Deed400g Places a mortar with tremendous reach - bombard distant streets with a warning flash before each impact. Devastating against siegers and their cannons; it cannot harm the city's own structures.
Siege Mine Siege Mine75g Plant it (three seconds standing still) and it turns invisible, detonating only under siegers' feet. Cannon and mortar blasts set mines off, whoever laid them.
Rally Flag Rally Flag200g A five-second channel plants the flag; every defender hears "RALLY TO ME!" and gets a banner with one click to teleport straight to it. The flag stands for 30 seconds - a whole defense, delivered to one street corner.

Death

Dying in the siege stings, but it never stops you for long:

The Scoreboard

The Castle Siege scoreboard
The Castle Siege board: podium, rankings, and career stats across Previous, Seasonal, and Lifetime views.

Every match tracks kills, deaths, damage dealt and received, healing, siege damage, gold spent, and rally flags per player. The full board opens for everyone when a siege ends, and any time with the [CastleSiege command. It keeps three ledgers - the previous event, the current leaderboard season, and lifetime - and your sieger and defender careers are ranked separately. Every column is sortable, and the podium honors the top three.

Rewards

The Castle Siege hue
The Castle Siege hue - found nowhere else in the world.

Every siege pays Castle Siege Points: more for the winning team, with bonus points for the event's top killer, top sapper (siege damage), and top healer. Points accumulate on your account and are spent at Castellan Aldric, the Castle Siege reward vendor - you'll know him by his colors.

Battle Trophies. Every point you earn here also drops one Battle Trophy into your backpack, one trophy per point. Double-click a trophy to consume it for a random reward: a purse of gold, a magic weapon, a piece of magic armor, or an item from the rare, ultra rare or mythic loot pools. Trophies are not blessed, so bank what you do not cash in.

His stock is dyed in the exclusive Castle Siege hue, a deep ember-lit purple that does not drop from any creature or chest anywhere. If you see someone wearing it, they earned it at the walls.

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